Asteroids are your primary source of income. Each roid you own produces 1 unit of its type per tick. You start with 100 roids of each type. Initiating costs resources but permanently increases your income. Attacking other planets steals up to 25% of their asteroids.
Build ships to attack enemy planets and defend your own. Ships take ticks to construct.
Planets in your system share faster defence travel. Work together to dominate the sector.
Offer resources to other players. Trades are instant once accepted. Requires Trade Hub Lv 2 for same-system trades, Lv 4 for cross-system trades. Bots do not trade.
Coordinate attacks and defence with other players. Post an operation, rally ships from allies, then launch together.
Construct surface fortifications and orbital weapons platforms to repel invaders. Surface turrets are cheaper and faster to build; orbital installations deliver more firepower and pre-battle barrages. Research unlocks advanced turret tiers. The Defense Nexus links all installations into a unified fire-control grid.
Research unlocks advanced turret categories. Uses your standard research queue.
Ground-based fortifications. Lower cost, faster build. Permanently fixed to planet surface.
Satellites and space stations in geosynchronous orbit. Higher firepower, barrage capability.
Built in quantity like ships. Each unit has its own HP pool and can be permanently destroyed. They actively damage incoming attackers before combat resolves. Uses the ship production queue.